Welcome to the eFootball heading tutorial.
Players challenge for headers in all parts of the field, and on numerous occasions in a single game. Mastering heading skills will give you an advantage in maintaining possession of the ball. This short tutorial covers the following aspects of heading.
- Key Heading Abilities
- Basics of Heading
- Winning Defensive Headers
- Winning Attacking Headers
1. Key Heading Abilities
Good headers of the ball possess high ratings in these abilities.
Heading – Accuracy when using the head to pass, shoot, or clear the ball
Jumping – Ability to jump and challenge for aerial balls
Players with the following skill are great at challenging for headers.
Aerial Superiority – Improves the player’s chances to win aerial balls.
In addition to abilities and skills, keep an eye on players’ height and their body shape. Tall (above 180cm) and muscular players have a physical advantage in aerial battles.
During corner kicks and crosses, aim the ball at these players to increase your chances to winning headers.
2. Basics of Heading
This section highlights the basics to winning headers in the game.
2.1 Position of Your Player
The position of your player is the key to winning all kinds of headers. As much as possible, position your player in front of your opponent, between the opponent and the direction the ball is coming from. This increases the likelihood that you will win the header. Use Super Cancel by holding R1 & R2 (PS) / RB & RT (XBOX) to position your players when the ball is in the air.
2.2 Timing of Heading
As with most other eFootball features, timing is key. Press Pass or Shoot after the ball has reached the peak of its height, and is on its way down. If you press the buttons too early, your player will make an early jump and miss the ball. If the buttons are pressed too late, your player will not make a jump, and your opponent will win the ball.
The timing and positioning of your player does not really matter if there are no opponents around you. But when you are surrounded by players, these become crucial.
As a general rule of thumb, start charging up your header at the point where the ball reaches its peak height. As the ball is on its way down and approaching your player, release the shoot / pass button.
Timing your header wrongly will lead to a late jump and an inaccurate header.
With good position, timing, and decent heading attributes, you will be able to win most headers in the game.
Let’s now take a closer look at both defensive and attacking headers.
3. Defensive Headers
To win the ball in defence and midfield, use Super Cancel to position your player in front of the opponent, staying between him and the direction the ball where is coming from. Ideally, get into this position before the cross is played, to stand a higher chance of winning the header.
At times in midfield, we may lose out on the position battle. In these situations, my advice would be to back away altogether and not challenge for the header. This is a better option as our player will require a few seconds of recovery time if he loses an aerial dual, which prevents him from carrying out his defensive duties. By not challenging for the aerial ball, we maintain full control of the player, and can work towards intercepting a pass or putting in a tackle.
4. Attacking Headers
The above technique is more suitable for defensive headers, where we simply try to clear the ball away. It is slightly different for attacking headers, when our strikers challenge for high balls sent into the box. Ideally, high balls into the box are sent into space for the striker to run towards. The momentum from running towards the ball will be transferred to your shot, leading to a strong header or volley. Thus, play crosses into space in front of your striker, and control your striker to run towards and attack the aerial ball.
The large amount of aerial balls in a game makes strong heading abilities a must. By understanding the methods to win both attacking and defensive headers, you will be in a better position to control the match.
All images credit: Konami